9:00am-10:15am (75 mins), Saturday, July 27th

Procedural Templates

Daniel Hashimoto

Learn to PreComp like a boss – and create your own custom tools with the Pseudo Effect Maker in this interactive session | When you have a lot to get done and no time to do it – procedural thinking is your friend.  When clients have lots of revisions or you’re working with a larger team, effective templates create consistency. Using an example template from my work on Mary Poppins Returns, we’ll dive into some of the ways you can bring procedural thinking into your workflow to save time and increase output.  We’ll create project files that flow like a domino effect, have master color controls across multiple shots, and talk about creating custom tools with the Pseudo Effects Maker.

What concrete lessons or skills will attendees take away from this session?

  • What are procedural projects?
  • Expression linking to a controller layer.
  • How to link expressions/properties across multiple comps.
  • Minimizing the use of Alpha Matte Layers
  • Learn how the Pseudo Effect Maker allows you to create shareable custom templates.  

9:00am-10:15am (75 mins), Saturday, July 27th

Working with Real 3D Objects Inside After Effects

Eran Stern

Beyond simply moving 2D layers in 3D space, there are now numerous ways to animate real 3D objects inside After Effects. In this session we’ll cover the built-in options and 3rd party plugins for 3D modelling, lighting and animation. Adding 3D elements is becoming a mandatory component in every mograph piece, so whether you’re animating a logo or building a full environment, you’ll be amazed how much you can achieve without leaving the Ae interface.

What concrete lessons or skills will attendees take away from this session?

  • Built-in options and 3rd party plugins for 3D modelling, lighting and animation inside After Effects
  • Compare between all the solutions
  • Creating an Animated 3d character

9:00am-10:15am (75 mins), Saturday, July 27th

Leveling Up Your 3D Animations

E.J. Hassenfratz

Description Coming Soon.

10:30am-11:15am (45 mins), Saturday, July 27th

Speeding Up Your Workflow from Design to Animation

Jessica Libby

It can take a lot of time and heavy lifting to prepare graphics for animation. These workflow tips and tricks will get you setting key frames faster than you can say “release to layer sequence.”

What concrete lessons or skills will attendees take away from this session?

  • Automate tasks – make Photoshop and Illustrator to work for you
  • Best workflow practices
  • Layer management and cleanup
  • After Effects plugin recommendations

10:30am-11:15am (45 mins), Saturday, July 27th

Versioning Techniques with Essential Graphics and Motion Graphics Templates

Ian Robinson

Wouldn’t it be nice to create one version of a graphic, and easily create multiple variations while minimizing repetitive tasks? That’s what we’ll explore as we learn about motion graphics templates and the Essential Graphics panel in After Effects. As we build some motion graphics, we’ll look at how to lock elements that should never change, and prepare other elements for customization.

What concrete lessons or skills will attendees take away from this session?

  • Working in the Essential Graphics panel
  • Defining elements for customization
  • Optimal techniques for creating motion graphics templates

10:30am-11:15am (45 mins), Saturday, July 27th

Exporting 3D Data from Cinema to After Effects

Robyn Haddow

Description Coming Soon.

11:30am-12:45pm (75 mins), Saturday, July 27th

Rigging Unique Illustrative Style Characters

Mair Perkins

Whether you’re new to character rigging in After Effects or familiar, this session covers rigging skills to enable you to animate fun, stylish characters and speed up your AE character animation workflow.

This session will cover rigging more complex characters with texture, shading, detailed facial features and outlines.

What concrete lessons or skills will attendees take away from this session?

  • Preparing designs for rigging in AE
  • Rigging a torso, arms, legs and feet with Duik Bassel
  • Rigging a head turn
  • Rigging facial expression controllers
  • Rigging with textured, outlined and shaded artwork
  • Workflow tips and performance optimisation

11:30am-12:45pm (75 mins), Saturday, July 27th

Animate at the Speed of Live using Adobe Character Animator

Daniel Ramirez

This Motion Graphics session will be focused on how Adobe Character Animator can be used for live broadcasts of both character animation and motion graphics. The following link gives a few high profile examples. The session will show several examples and also show how you setup the technical chain for live broadcasting.
rocketstock.com/blog/adobe-brings-animation-to-mainstream/

11:30am-12:45pm (75 mins), Saturday, July 27th

Practical Magic – Amazing Looks Through Real World Techniques

Jessica Thomas

Description Coming Soon

2:00pm-3:15pm (75 mins), Saturday, July 27th

Intro to Expressions

Zack Lovatt

In this session, we will take an absolute beginner through their first steps into writing expressions. What expressions are, how to use them, the fundamentals of Javascript and syntax, and why you’d want to explore choosing expressions over hand-animating elements.

We’ll walk through setting up a simple effects stack rig to grant easy, fast control over a lot of similar elements all at once, specifically showcasing native features that help streamline the expression-writing process.

Time-willing, we’ll look at some more complicated use cases for expressions, and discuss what it means to be a “technical rigger.”

What concrete lessons or skills will attendees take away from this session?

  • Foundations of what expressions are how to use them
  • How to use Expression Controls to modify a whole bunch of properties at once
  • What to think about when building projects that you’d later want to rig with expressions

2:00pm-3:15pm (75 mins), Saturday, July 27th

Title Design Techniques

Ian Robinson

In this session we’ll look at some real world techniques for creating title designs with purpose and meaning. Rather than just focusing on making something “look cool”, we’ll analyze the client designer relationship as we talk about how to bridge the gap between the creative brief, and the visual language created in the title design process. As we build titles we’ll explore the pitch process, typography, color theory, composition, and animation techniques.

What concrete lessons or skills will attendees take away from this session?

  • Designing a pitch package
  • Leading the creative process to inspire clients and designers
  • Typography for titles (choosing the right font)
  • Choosing colors with purpose
  • Using texture to create emotion

2:00pm-3:15pm (75 mins), Saturday, July 27th

Better Compositing in After Effects

Eran Stern

Learn how to overcome problems when compositing layers and matching shots. Discover how to work with z-depth, motion blur and 3d texture in post. Preserve transparency, match color and add light warp effects to create realistic melts between live footage and CGI renders. Learn about useful plug-ins and overlooked tools that will help you to create better comps and will save tons of time.

What concrete lessons or skills will attendees take away from this session?

  • Basic steps for good compositing
  • Overcome problems when compositing layers and matching shots in After Effects
  • The best Format
  • Fake Motion Blur
  • Add Depth Of Field
  • Match Colors
  • Texture Replacement

3:30pm-4:15pm (45 mins), Saturday, July 27th

Boost Your YouTube Channel with Triple Threat MOGRTs

Kelsey Brannan

Consistency in your online brand is very important to success on YouTube and social media in general. You can create consistency within your brand or clients brand through motion graphics templates ( aka .mogrt). There are three types of .mogrts that you should have for YouTube consistency: (1) Logo reveals, (2) Lower Thirds and (3) Transitions. I like to call this the triple threat. If you make these great, and easily customizable, you are well on you way. In this session, you will learn how I created my own YouTube .mogrts, how I adapt existing motion graphics into .mogrts using simple expressions, and, lastly but certainly not least, how to easily share your .mogrt designs with clients for feedback. Whether you are making .mogrts for your own channel, selling them on stock sites, or making for a client, creating After Effects .mogrts will ultimately reduce video edit time and save you money.

What concrete lessons or skills will attendees take away from this session?

  • Format the Essential Graphics Panel (EGP) to build out an easy to use custom motion graphics template (.mogrt)
  • Create a master comp for multiple designs you want to include in the EGP
  • Add add editable text, color, and motion parameters into the EGP
  • Create simple expressions to make your .mogrts responsive (Checkbox and slider expressions)
  • Share your designs with your client for review (Wipster Review Panel)
  • Use and test .mogrts in Premiere Pro’s EGP

3:30pm-4:15pm (45 mins), Saturday, July 27th

Intro to Master Properties Templating Design Elements

Zack Lovatt

This session is an easy eased intro into rigging your designs for templating, using Master Properties and just a little bit of expression magic.

Together, we’ll take a predesigned lower third, and work through the process of rigging the placeholder data, colours, and design elements from the established artwork so that we can quickly and easily create a number of dynamic variations of all of the above, or tweak the initial design and have it propagate through our iterations.

What concrete lessons or skills will attendees take away from this session?

  • Rigging using master properties
  • Connect elements by simple pickwhipping
  • Thinking how to design modularly for templating

3:30pm-4:15pm (45 mins), Saturday, July 27th

Organic Energy Effects From Scratch

Daniel Hashimoto

Nearly every energy effect under the sun – and even the sun itself can be created by just knowing a handful of fractal plugins.  Together let’s dive into the Fractal Family of plugins to practice generating organic-looking Magic, Energy, Atmosphere, Smoke and Fire in a super simple way – all using 100% After Effects Plugins.

What concrete lessons or skills will attendees take away from this session?

  • Overview of the Fractal Family of Plugins
  • Create an energy bolt using one solid
  • Simulate smoke and atmosphere
  • Create a Solar Surface using the same effects.

4:30pm-5:45pm (75 mins), Saturday, July 27th

Streamline your After Effects Character Animation using Adobe Character Animator

Daniel Ramirez

This session will be focused on how Character Animator can allow you to animate a cartoon much faster than how it is done traditionally using a short film(done in AE) by Seth Zeichner and Pat Moriarity as an example. Here’s a link referencing the project.

4:30pm-5:45pm (75 mins), Saturday, July 27th

Creating an Animated Typeface

Jessica Libby

An animated hand-drawn font sounds like an amazing idea until you realize your client needs four different variations of the title sequence in two languages. I’ll walk you through my process creating animated fonts and discuss important lessons I learned while working on the title sequence for the Netflix movie Next Gen.

What concrete lessons or skills will attendees take away from this session?

  • Basics of type design and the importance of concept
  • Working with hand-rendered type
  • Digitizing hand-rendered type with PS and AI
  • Animated font workflow in AE
  • Strategies for working with foreign languages

4:30pm-5:45pm (75 mins), Saturday, July 27th

Supercharge your Cinema 4D Workflow

E.J. Hassenfratz

Description Coming Soon.

9:00am-10:15am (75 mins), Sunday, July 28th

Keyframe Corner

Ian Robinson

As the fundamental building blocks of animation in After Effects, keyframes have many variations and several different controls for customization. In this core skills session, we’ll start with a few keyframing techniques for blocking out the initial animation. Then we’ll move on and explore keyframe interpolation and various terms like easy ease, hold, and bezier. Finally, we’ll round things out by fine tuning our keyframes using the Graph Editor.

What concrete lessons or skills will attendees take away from this session?

  • Techniques for keyframing
  • Adjusting and understanding keyframe interpolation
  • Fine tuning animation using the Graph Editor

9:00am-10:15am (75 mins), Sunday, July 28th

My Directionless Journey

Daniel Hashimoto

What do BetaMaxes and Amiga 2000’s have to do with DreamWorks Animation, Toys ‘R’ Us and Red Giant Software?  What’s it like to have over a million followers on Social Media, when you’re already, like, a million years old by internet standards?  Come hear about my directionless journey as a “creative” – I’ll talk about what I learned (or wish I’d learned) in school, talk about my time at DreamWorks Animation, and my transition to YouTube.  I’ll open up about my strengths and weaknesses, and what it’s like working with kids. The end of the session will be dedicated to some Q&A – and you can see me pretend to know just what I’m talking about in person!  

What concrete lessons or skills will attendees take away from this session?

  • Advice about schooling/resumes
  • Being ‘disruptive’ at work – in the best way
  • Perspective on YouTube, Instagram and sharing your work online

9:00am-10:15am (75 mins), Sunday, July 28th

Fast & Easy Character Animation in C4D

E.J. Hassenfratz

Description Coming Soon.

10:30am-11:15am (45 mins), Sunday, July 28th

Polishing and Finalizing

Jessica Thomas

Description Coming Soon.

10:30am-11:15am (45 mins), Sunday, July 28th

3D Typography in After Effects

Eran Stern

There are many options for creating 3D text in After Effects, including After Effects’ own engines, third-party plugins, scripts, and also CINEMA 4D Lite. But which one is best for you?
In this session, we will discuss the options and their pros and cons. I’ll share techniques to uplift your 3D typography and make it faster than ever before.

What concrete lessons or skills will attendees take away from this session?

  • Extrude, Light, Texture and Animate live text inside After Effects
  • Combine text with other 3D effects and see what’s possible without plugins or dedicated 3D app

10:30am-11:15am (45 mins), Sunday, July 28th

Using Sketch and Toon and Hair to Create Different Wireframe Looks

Robyn Haddow

Description Coming Soon.

11:30am-12:45pm (75 mins), Sunday, July 28th

Motion Paintings and Illustrations

Mair Perkins

Techniques, tips and tricks for working with digital paintings and textured style illustrations that have a hand drawn, traditional media vibe. This session Covers creating your own textures and paint strokes, how to animate in Photoshop, how to use layer styles, mattes and effects in After effects to bring your artwork to life.

What concrete lessons or skills will attendees take away from this session?

  • How to prepare illustrations and textured assets
  • Overview of Photoshop’s motion tools
  • Design theories on light, shadow and colour
  • Using native layer styles, masks, effects and track mattes
  • Using the Ray Dynamic texture plugin
  • Building your own texture and preset library for projects

11:30am-12:45pm (75 mins), Sunday, July 28th

AE Secret Handshakes

Eran Stern

During the last few years, After Effects has grown from a simple software program into an ever-evolving motion graphics ecosystem. New features are being added each quarter and it’s getting hard to keep up. In this session I’ll share a handful of tricks and techniques that will help to catch up and reveal undocumented tools, effects and shortcuts that will blow you away.

What concrete lessons or skills will attendees take away from this session?

  • Reset tools
  • Create Poster Frames and Thumbnails
  • ALT/Option Tricks
  • Work faster with 3D layers
  • Orientation Tips
  • Ae Easter Eggs

11:30am-12:45pm (75 mins), Sunday, July 28th

Removing Elements 101

Jessica Thomas

Description Coming Soon.

2:00pm-3:15pm (75 mins), Sunday, July 28th

Scripting 101 – Search & Replace

Zack Lovatt

If you’ve ever been frustrated needing to do a million repetitive tasks in After Effects by hand and wish there was an easier way, you may want to explore scripting! Scripting in After Effects gives you the ability to automate nearly everything you can do by hand (albeit slowly).

This session will walk you through the very first steps of getting into script development by writing a tool to find and replace text across your project. After covering the fundamentals of Javascript, which the scripting system is based on, we’ll look at how you can target all sorts of different elements with nearly identical functions– updating comp names, layer names, or updating text within text layers.

What concrete lessons or skills will attendees take away from this session?

  • How to work with the scripting system in After Effects to automate repetitive tasks
  • How the AE scripting environment works and thinks about layers
  • How to find more information and seek out resources to help guide further scripting development

2:00pm-3:15pm (75 mins), Sunday, July 28th

Getting Started with Bodymovin

Jessica Libby

Bodymovin is a powerful extension that enables coding newbs to export animations for web, directly from After Effects. I’ll walk you through how to create, export and preview your animations. One buggy layer can bust your entire animation, but don’t worry – there will be troubleshooting tips, too!

What concrete lessons or skills will attendees take away from this session?

  • Best practices
  • Setting up animations and exporting
  • Coding basics
  • Supported features and limitations
  • Interaction capabilities
  • Tips and tricks for troubleshooting errors

2:00pm-3:15pm (75 mins), Sunday, July 28th

Introduction to the Game Changing New Cinema 4D R20 Features

E.J. Hassenfratz

Description Coming Soon.

3:30pm-4:15pm (45 mins), Sunday, July 28th

Animated Logos

Jessica Thomas

Description Coming Soon.

3:30pm-4:15pm (45 mins), Sunday, July 28th

Create Unique Audio Waveform Visualizers for Podcasts or Music

Kelsey Brannan

Producing a podcast is a popular way of engaging with your audience, however, how do promote audio in a visual way that is both interesting and on-brand? Visualizing audio isn’t limited to podcasts, you can also visualize music to promote a new record or make your logo react to music. In After Effects you can generate a spectrum or waveform and customize the color, thickness and glow. Better yet, you create custom paths and shapes from which your audio can animate around or within. In this session you will learn how to create three different audio spectrum looks in After Effects to bring your audio to life on social media and impress your next client.

What concrete lessons or skills will attendees take away from this session?

  • Generate and customize both a linear and circular audio spectrum for any type of audio (e.g. music, dialogue etc)
  • Composite a spectrum into a tape player or around a vinyl record for a more realistic and interesting visual effect
  • Convert audio into keyframes to make text or logo react or animate to the beat of music (Audio Amplitude Layer)
  • Customize the radio waves effect and use a clock script to create a timed audio player (if we have time for this)

3:30pm-4:15pm (45 mins), Sunday, July 28th

Animated Logos

Jessica Thomas

Description Coming Soon.

3:30pm-4:15pm (45 mins), Sunday, July 28th

Quick and Easy CGI Characters

Daniel Hashimoto

You too can haz CGI.  Let’s pluck a 3D character from the interwebs, rig and animate it with Mixamo’s crazy easy algorithm, and then render them with Element 3D inside After Effects!  See how much you can open up the kinds of graphics you can produce using some very user-friendly tools. Whoever attends will help me improvise a hopefully absurd scene in no time.

What concrete lessons or skills will attendees take away from this session?

  • Navigate Sketchfab for CG Characters
  • Use Mixamo.com to Rig and download a character
  • Use Blender or Cinema4D to prep files for After Effects
  • Use Element 3D with animated 3D sequences.

4:30pm-5:45pm (75 mins), Sunday, July 28th

Rigging Non-Human Characters in After Effects

Mair Perkins

Whether you’re new to character rigging in After Effects or familiar, this session covers rigging skills to enable you to animate fun, stylish characters and speed up your AE character animation workflow.

This session will cover rigging more complex characters with texture, shading, detailed facial features and outlines.

What concrete lessons or skills will attendees take away from this session?  

  • Preparing designs for rigging in AE
  • Rigging a torso, arms, legs and feet with Duik Bassel
  • Rigging a head turn
  • Rigging facial expression controllers
  • Rigging with textured, outlined and shaded artwork
  • Workflow tips and performance optimisation

4:30pm-5:45pm (75 mins), Sunday, July 28th

Designing & Animating Shape Layers for Motion Graphics

Ian Robinson

After Effects has many different tools for isolating and removing elements from video. In this session we’ll explore those different tools which will help us decide what tools will work best for each different scenario. As we look at a few different real world projects we’ll explore various tools such as Content Aware Fill, the Clone Stamp tool, and Mocha Ae to name a few. 


What concrete lessons or skills will attendees take away from this session?

  • Tracking elements using the rigid mask tracker
  • Removing elements using award-winning Content-Aware Fill, Best of NAB 2019
  • Utilizing the Clone Stamp tool with video

4:30pm-5:45pm (75 mins), Sunday, July 28th

Texture Techniques

Jessica Libby

Textures can be an important part of the story and there are many different approaches to create them. Whether you’re stepping away from the computer to create IRL textures or you just need something fast, easy and procedural, I’ve got you covered.

What concrete lessons or skills will attendees take away from this session?

  • Techniques using real world objects like paint and paper
  • Digitizing hand-rendered textures
  • Techniques in PS, AI and AE